Lichward
Bury your soul. Steal theirs.
Guard your jar with a crypt of walls, traps and wardens. Then lead your lich and your horde into the crypts of rival liches. A pixel crypt in your browser.
Try it: grave robbers come in from the sides. Click them before they reach the jar.
Your crypt
Your jar sits in the deepest chamber. Lay corridors around it, hide traps where raiders step and post wardens who fight while you sleep.
Dig deeper to raise more walls (24 at the first depth, 180 at the last) and carve more entrances for raiders to find (2 to 4). Workshops grind bone into embers while you're away.
Watch the path: the spikes on it are live. Walk the lich over one while it's up.
Every raid starts at a door
Pick a crypt, an entrance and a horde. Then walk in at the front.
Pilgrimage
Raid abandoned crypts for bones and marks. 6 full raids a day; later raids are drills.
Duel
Raid a rival lich's real crypt for stars and standing. 5 a day, plus 1 vendetta.
Vigil
Grave robbers try your crypt about 3 times a day. Your layout fights back while you sleep.
Want the first raids? Liches on the list dig first.
Reserve my cryptYour horde
Skeletons, ghouls and wights follow you into every raid. Each one has a job.
Raise your horde
Click any troop on the map to wake it. It joins you and follows the lich down the path. Wardens stay at their posts.
Horde: 0 / 12
- Rattlebone fast, cheap
- Shieldskull eats traps
- Bone Archer hits wardens
- Gravecrawler runs for the jar
- Barrow Brute breaks walls
- Lantern Wight finds traps
- Bone Shaman mends bones
- Wisp drifts through walls
- Cryptbat scouts ahead
Spells: Soul Bolt hits one target hard, Bone Wall blocks a corridor for a few seconds, Raise Dead brings back fallen troops.
Your lich
You lead from the front. Pick a focus (Staff, Scythe, Tome or Bell) and a robe. Try one: the lich on the path changes.
Ossuary League
Lich against lich. You raid a real player's layout: their corridors, their traps, their wardens.
Seasons of 8 moons, 4 days each. Every moon and every season pays out by league.
The ledger
Play, earn, withdraw. When the game token launches, liches earn it every day from three sources, and every cap grows with the crypt's depth.
Vigil
Your workshops grind while you're away.
Pilgrimage
Every star from an old crypt pays.
Duel
League wins and defences that hold pay for every star.
Part of every in-game spend is burned and the rest refills the reward pool. The shop sells time, crates and looks, never strength.
Light your first candle
A small entry fee switches on earning, and the rites on X give it back in tokens.
Starter pacts fill your vault and raise your daily Vigil cap for good. Each pact is bought once.
Daily withdraw limits grow with your crypt's depth, and spending in the game raises them further. Pact prices, limits and vault fees are published with the full rules before launch.
No amount and no price is promised. Token prices can fall.
Roadmap
How far down the crypt has been dug.
Dug
- Crypt editor: walls, traps, wardens
- Pilgrimage raids and the Vigil
- The first nine troops and three spells
Digging
- The game token and the ember vault contract, written and in testing
- Ossuary League and seasons
- Robes, banners and the first-raid guide
- Covens and vendettas
Below
- Early access for the list
- Coven wars
- Season 1
Claim a crypt before the bell
Complete rites, earn XP and climb the list. The top 100 liches take the allowlist and 200 more are drawn from the rest.
☠ Join the list and start the ritesJoining takes your X username and a wallet address. No funds move and nothing is signed.